Bill Brown 3D Art
  • RESUME
  • PROFESSIONAL
  • PERSONAL
  • ABOUT
  • CONTACT
resume pdf | click here
​

Picture


Objective

After a decade of working in the video game industry. Bill is looking to combine his passion for art, techincal knowledge, and collaborative spirit to create memorable 3D environments.


Experience

Super X Studios
    September 2014 - Current
    Lead Artist
    Greg Hasting Paintball 3

Microsoft - Insight Global
    June 2012 - April 2014
    Project Manager in Test
    "Minecraft", "World of Tanks" (X360)
    "Killer Instinct" Xbox One

En Masse Entertainment
    March 2011 - June 2012
    Feedback Tester
    "Tera"

  • Created first person high fidelity paintball gear.
  • Worked with Physical Based Rendering pipelines including dDo, ZBrush and subdivision modeling.
  • Directed test focus for base games, title updates, and downloable content to ensure certification.
  • Coordinated with third party and internal teams to meet milestones and release dates.
  • Provided first tier developer support for technical problems.


  • Worked with QA team to complete test cases.
  • Provided feedback for current and potential games.
Super X Studios
    October 2009 - June 2010
    Environment Artist + QA Tester
    "Greg Hastings Paintball 2"

  • Modeled and shaded in game assets.
  • Responsible for creating all of the paintball gear.
  • Helped coordinate offsite test teams and helped verify TCR, TRC and Lotcheck issues with test team
Sucker Punch Productions
    March 2008 - April 2009
    Game Play Assistant
    "inFAMOUS"

  • Created path and collision meshes.
  • Used scripting to change object behaviors.
  • Placed collectables in fun and challenging locations
Microsoft - Volt
    March 2006 - March 2008
    Lead/Dedicated Tester
    "Gears of War 1 and 2"

  • Led a team of six quality assurance testers.
  • Tested single player, multi-player, post-release patch, downloadable content, and performance tests on multiple Xbox 360 titles.
VMC Game Labs - Volt
    October 2005 - March 2006
    Functional Test Lead + Compliance Tester

  • Led a team of six functional testers.
  • Tested Xbox 360 products to meet strict Technical Certification Requirements.
Novo Interactive LLC
    June 2005 - Current
    Senior Artist
    Personal Project
  • Modeled and textured environment and prop assets.
  • Rigged and animated characters.
  • Created environment and character concepts


Technical

Proficient:
  • 3D Studio Max
  • Photoshop
  • Quixel Suite (dDo, nDo)
  • World Machine
  • CrazyBump
  • Mudbox
  • ZBrush
Working Knowledge:
  • Maya
  • MEL Scripting
  • Bitmap2Material
  • Flash
  • Vue
  • Combustion


Education

Futurepoly (Online Course)
    September 2014 - November 2014
    3D Environment Art

Art Institute of Seattle
    August 2002 - 2004
    Animation Art and Design

Kent Meridian High School
    Class of 2002
 


Powered by Create your own unique website with customizable templates.